Amadeus Weidmann:
Team Lead / Lead Game Design / Level Design / Additional Programming

Timo Armbruster:
Lead Programmer / Tool Programmer / Additional Game Design

Tobias Carben:
Art Lead / 2D/3D Animation / 3D Modeling / Interface Art / Additional Game Design

Jan Ried
Character Concepts / 3D Modeling

Steffen Weyand:
Sounds / Additional Programming

Marika Speck:
Background Artist / 3D Modeling

Martin Ostertag:
Interface Design

Sebastian Sonntag:
Music