Amadeus Weidmann:
Team Lead / Lead Game Design / Level Design / Additional Programming
Timo Armbruster:
Lead Programmer / Tool Programmer / Additional Game Design
Tobias Carben:
Art Lead / 2D/3D Animation / 3D Modeling / Interface Art / Additional Game Design
Jan Ried
Character Concepts / 3D Modeling
Steffen Weyand:
Sounds / Additional Programming
Marika Speck:
Background Artist / 3D Modeling
Martin Ostertag:
Interface Design
Sebastian Sonntag:
Music